Posted 5 Aug 2026 (92 days ago) · Job 61752 · Read from the employer's SmartRecruiters board, last checked 6 Nov 2026, 00:54 UTC

Team Lead - Modeling (Unreal)

Ubisoft · Montreal, Quebec, Canada

Apply on Ubisoft’s siteAsk about this jobApply opens the employer’s own application. Nothing is sent from here.

What the posting says

Each fact was read from this posting and checked:Statedin the posting, quotedConflictsposted two ways, both shownNot mentionedwe looked; it is not there

Employment typeStated
Full time

Not mentioned in this posting

We read the whole posting. These are not in it. Not a no: ask the recruiter, in your own words.

PayNot mentioned
The posting does not say
Work arrangementNot mentioned
The posting does not say
ShiftNot mentioned
The posting does not say
ExperienceNot mentioned
The posting does not say
EducationNot mentioned
The posting does not say
Visa sponsorshipNot mentioned
The posting does not say

Requirements, each with its sentence from the posting

These are the employer’s words. The index does not judge whether you meet them.

  • No requirement has been itemized for this posting yet. The employer’s words are in the full posting below.
Read the full posting as the employer wrote it

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As a Team Lead - Modeling (Unreal) at Ubisoft Montreal, you will support the modeling team by guiding asset production workflows, maintaining quality standards, and helping artists deliver performant and visually consistent content in Unreal Engine. You’ll collaborate closely with art, level design, production, and external partners to support production goals, optimize workflows, and coach artists across the pipeline.

What you’ll do

  • Guide the quality of 3D assets across modeling, unwraps, LODs, collisions, and integration workflows
  • Define and maintain visual guidelines and production documentation for modeling teams
  • Collaborate with Level Artists and Level Designers to establish efficient asset production workflows
  • Review and validate asset requests while promoting reuse of existing assets from the object bank
  • Prepare and support art reviews to ensure assets meet visual and technical expectations
  • Support outsourcing and co-development teams by sharing workflows, guidelines, and production expectations
  • Monitor and review the quality of outsourced assets throughout production
  • Coordinate and manage Jira workflows for internal and external asset tracking
  • Organize and maintain the object bank and support task distribution across teams
  • Manage, coach and support junior artists through feedback, onboarding, and day-to-day collaboration

Qualifications

What you bring to the team

  • Strong understanding of 3D modeling pipelines and real-time asset production workflows
  • Experience with real-time production constraints
  • Experience with Unreal Engine and Blender are a plus 
  • Knowledge of modeling workflows, including unwraps, LODs, collisions, and optimization practices
  • Experience collaborating with multidisciplinary teams across art and production
  • Ability to review assets and provide clear, constructive feedback
  • Experience supporting or coordinating outsourcing or co-development pipelines
  • Comfortable organizing and tracking work through Jira

What to send our way

  • Your CV highlighting relevant skills and experiences
  • Examples of projects, tools, or technical contributions using Unreal Engine

The posting text is reproduced as the employer wrote it; the index adds nothing to it.