Team Lead - 3D Environment Art (Rainbow Six Siege)
Ubisoft · Montreal, Quebec, Canada
What the posting says
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- Employment typeStated
- Full time
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Company Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
Job Description
As a 3D Environment Art Team Lead at Ubisoft Montréal, you’ll guide the Modeling and Texture team and deliver the environment assets needed for Rainbow Six Siege map production. You’ll be accountable for the quality, progress, and reliability of the team’s work.
What you’ll do
- Guide and develop the Modeling and Texture team, including participation in hiring, onboarding, and retention efforts
- Hold one-on-one meetings, coaching sessions, and performance reviews, and identify artists’ development opportunities
- Plan and balance the team’s workload, capacity, priorities, and delivery commitments
- Track tasks, bugs, and production progress in Jira, and keep the backlog and stakeholders up to date on delivery status and risks
- Set and track asset and texture production plans with the level art lead to meet map production needs
- Support artists in ensuring assets and textures meet the project's artistic, technical, and production requirements
- Review models and textures, give constructive feedback, and check visual consistency, optimization, and integration requirements
- Oversee modeling, texturing, and polish through final delivery while meeting schedules and technical budgets
- Coordinate with level art, art direction, production, and technical teams on asset needs, dependencies, and production challenges
- Improve workflows and production practices through knowledge sharing, reusable assets, and solutions to pipeline issues
Qualifications
What you bring to the team
- Experience in video game environment art, including modeling, texturing, or asset production
- Experience guiding, mentoring, or coordinating artists in game development
- Participation in a shipped game or equivalent production experience
- Understanding of game development pipelines and content creation workflows
- Ability to organize work and balance priorities with team development needs
- Strong communication, collaboration, and interpersonal skills
- Problem-solving skills and experience with tracking or collaboration tools such as Jira, Perforce, or equivalent tools
- Experience on a triple-A live game and knowledge of Rainbow Six Siege are assets
What to send our way
- Your CV highlighting relevant skills and experiences
- Examples of relevant environment models, textures, or projects
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