Posted 28 Oct 2026 (8 days ago) · Job 61628 · Read from the employer's SmartRecruiters board, last checked 6 Nov 2026, 05:56 UTC

Senior AI Game Designer [Tom Clancy's The Division 3]

Ubisoft · Malmö, Skåne County, Sweden

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Company Description

Massive Entertainment is a world-renowned AAA game development studio with offices in Malmö and Stockholm, and a proud part of the Ubisoft family. Our diverse and talented team of around 600 professionals hails from more than 50 countries, all driven by a shared passion for crafting memorable gaming experiences. 

At Massive, we are committed to pushing the boundaries of creativity and technology, currently leading projects such as Tom Clancy’s The Division 3, Tom Clancy’s The Division 2 and Tom Clancy’s The Division 2: Survivors. 

We're also at the forefront of tech innovation, developing our proprietary Snowdrop engine, which powers many of Ubisoft’s flagship titles, and contributing to Ubisoft Connect, Ubisoft's digital ecosystem and distribution platform. 

Join us, and you'll have the opportunity to do what you love while shaping the future of interactive entertainment. 

Job Description

In 2023, it was announced that Massive Entertainment is leading the development of Tom Clancy's The Division 3. While we cannot unveil any details about the third entry in the series at this time, we are actively recruiting for the project. 

We are looking for an experienced AI Designer, to join one of Massive Entertainment’s exciting IPs. In this role, you'll collaborate closely with design leads, directors, and multidisciplinary teams to deliver high-quality enemy NPCs that elevate a world-class combat experience.

What you'll do

  • Working closely with design leads and combat designers to conceptualize and refine NPC archetypes aligned with the core combat loop vision
  • Implementing and refining high-quality combat NPC behaviors using node graphs and behavior trees.
  • Working directly in the Snowdrop game engine to script, tweak, and fine-tune NPCs, while contributing to the continuous improvement of NPC-related tools and workflows.
  • Partnering with Tech, Art, and World teams to create combat NPCs that elevate the combat experience and to maximize their potential across all content.
  • Collaborating with production and leads across disciplines to plan tasks, assess risks, and manage scope effectively.
  • Continuously iterate on NPCs based on playtest feedback, in service of improving the overall combat experience.

Qualifications

What you'll bring

  • Proven game development experience in the shooter genre, with a strong preference for 3rd-person shooters on shipped titles.
  • Demonstrated expertise in designing humanoid enemy NPCs.
  • Proficiency with node-based tools for game development.
  • Extensive hands-on experience with behavior trees.
  • Strong ability to collaborate effectively with multidisciplinary teams toward a shared vision or goal.
  • Comprehensive understanding of iterative development processes and rapid prototyping methodologies.

Nice to have 

  • Strong familiarity with The Division games.

Additional Information

 Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! 

You can also find a summary of the Massive Job Perks here.  

Questions? We're more than happy to answer them! Please contact Anton Brunzell, Talent Acquisition Partner, for this position. 

All your application information will be kept confidential according to EEO & GDPR guidelines. 

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