Posted 3 Nov 2026 (2 days ago) · Job 61497 · Read from the employer's SmartRecruiters board, last checked 6 Nov 2026, 00:54 UTC

User Interface Artist

Ubisoft · Saguenay, Quebec, Canada

Apply on Ubisoft’s siteAsk about this jobApply opens the employer’s own application. Nothing is sent from here.

What the posting says

Each fact was read from this posting and checked:Statedin the posting, quotedConflictsposted two ways, both shownNot mentionedwe looked; it is not there

Employment typeStated
Full time

Not mentioned in this posting

We read the whole posting. These are not in it. Not a no: ask the recruiter, in your own words.

PayNot mentioned
The posting does not say
Work arrangementNot mentioned
The posting does not say
ShiftNot mentioned
The posting does not say
ExperienceNot mentioned
The posting does not say
EducationNot mentioned
The posting does not say
Visa sponsorshipNot mentioned
The posting does not say

Requirements, each with its sentence from the posting

These are the employer’s words. The index does not judge whether you meet them.

  • No requirement has been itemized for this posting yet. The employer’s words are in the full posting below.
Read the full posting as the employer wrote it

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As a User Interface Artist (UI Artist) at Ubisoft Saguenay, you design and integrate in-game interfaces in close collaboration with art direction, user experience, and programming teams. You turn gameplay concepts into clear, functional, and visually consistent interfaces integrated into our proprietary tools and game engines. You continuously refine your work based on team feedback and contribute to shared UI best practices.

What you’ll do

  • Collaborate with art and brand direction to follow the project’s visual identity
  • Translate gameplay concepts into functional and cohesive interfaces
  • Partner with user experience teams to visually represent user journeys
  • Design interface elements including menus, animations, HUD, icons, buttons, and mockups
  • Balance creative intent with technical constraints
  • Integrate assets into proprietary game tools and engines
  • Refine and optimize interfaces based on team feedback
  • Document workflows and share UI design best practices

Qualifications

What you bring to the team

  • Proficiency with visual design tools such as Photoshop, Illustrator, After Effects, Figma, or Miro
  • Strong understanding of ergonomics and information architecture
  • Ability to collaborate effectively within cross-functional teams
  • Clear and thoughtful communication skills
  • Openness to feedback and continuous improvement
  • Knowledge of user experience design principles
  • Strong interest in visual communication and user experience
  • Functional proficiency in French is required

What to send our way

  • Your CV highlighting relevant skills and experience
  • A portfolio showcasing your UI work

The posting text is reproduced as the employer wrote it; the index adds nothing to it.