Posted 3 Nov 2026 (2 days ago) · Job 61495 · Read from the employer's SmartRecruiters board, last checked 6 Nov 2026, 00:54 UTC

Senior Game Designer (Combat) - For Honor

Ubisoft · Montreal, Quebec, Canada

Apply on Ubisoft’s siteAsk about this jobApply opens the employer’s own application. Nothing is sent from here.

What the posting says

Each fact was read from this posting and checked:Statedin the posting, quotedConflictsposted two ways, both shownNot mentionedwe looked; it is not there

Employment typeStated
Full time

Not mentioned in this posting

We read the whole posting. These are not in it. Not a no: ask the recruiter, in your own words.

PayNot mentioned
The posting does not say
Work arrangementNot mentioned
The posting does not say
ShiftNot mentioned
The posting does not say
ExperienceNot mentioned
The posting does not say
EducationNot mentioned
The posting does not say
Visa sponsorshipNot mentioned
The posting does not say

Requirements, each with its sentence from the posting

These are the employer’s words. The index does not judge whether you meet them.

  • No requirement has been itemized for this posting yet. The employer’s words are in the full posting below.
Read the full posting as the employer wrote it

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As a Senior Game Designer (Combat) on For Honor at Ubisoft Montréal, you will help shape and evolve the game’s multiplayer combat experience through balancing, systemic design, and feature development. You’ll play a key role in maintaining an engaging and rewarding player experience by analyzing gameplay systems, refining hero performance, and supporting the long-term evolution of the combat meta.

Working closely with cross-functional teams, you will contribute to combat balancing initiatives while helping align gameplay systems with the game’s creative direction and player needs. You will also support knowledge sharing and mentorship within the design team.

What you’ll do

  • Guide and support ongoing combat balancing initiatives in collaboration with the design team
  • Analyze multiplayer gameplay systems, player behaviors, and combat data to identify balancing opportunities
  • Refine hero abilities, move sets, and gameplay properties to support a fair and engaging player experience
  • Evaluate the impact of gameplay changes across the broader combat ecosystem and player experience
  • Prototype, implement, and iterate on gameplay adjustments and combat features
  • Collaborate with directors and designers to translate creative intentions into gameplay systems
  • Contribute to competitive multiplayer features and progression-related gameplay systems
  • Identify gameplay issues and develop practical solutions for combat interactions and system improvements
  • Mentor and support team members through collaboration, feedback, and knowledge sharing
  • Communicate balancing goals, design decisions, and gameplay updates clearly across teams

Qualifications

What you bring to the team

  • Experience designing and balancing combat systems or multiplayer gameplay features
  • Understanding of competitive games, player motivation, progression systems, and long-term player engagement
  • Ability to assess gameplay performance and identify balancing opportunities across interconnected systems
  • Experience prototyping, tuning, and iterating on gameplay features
  • Strong analytical and problem-solving skills related to gameplay and player experience
  • Ability to collaborate effectively with multidisciplinary teams
  • Clear communication and documentation skills
  • Interest in melee combat systems and hero-based gameplay experiences

What to send our way

  • Your CV highlighting relevant skills and experiences
  • Portfolio or project examples demonstrating your game design and balancing work

The posting text is reproduced as the employer wrote it; the index adds nothing to it.